![]() ![]() ![]() ***: This event is similar to Location Discovered - yet different. ![]() Be aware of this when relying on these autosaves. ![]() **: This event is a little bit tricky and may not always detect it when fast-travelling. Make sure you disable them in the game settings if you enable it in the mod. They are intented to replace the original autosave functions, should you chose to use this mod's implementation instead. *: These events are virtually the same AutoSave events that the vanilla game engine supports. Manual - will perform an explicit Save Event when a hotkey is pressed.Timed - will perform regular Save Events on a given frequency.Event - various events (listed below) will automatically trigger a Save Event, much like the default autosaves' OnTravel and OnWait events.It supports several types of Save-Triggers, as well as Save-Targets as described below. I've been looking for something similar for Skyrim, but so far haven't seen anything remotely comparable to it, so this is my attempt at implementing and perhaps improving on some of the original concepts.Īutosave Manager - as the name suggests - manages your saves and autosaves in various ways. If you have played Fallout 3 / New Vegas, then no doubt you've heard and probably used Cipscis' Automatic Save Manager, more commonly known as CASM. ![]()
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